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Traveller-digest     Friday, December 10 1999     Volume 1999 : Number 1474<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: The Rise and Supposed Decline of the RPG Empire<BR>
Re: Salvage Rights in Space<BR>
Re: SEC: UNCLASSIFIED OT: To hit ratios<BR>
Re: Well guys, there goes our salvage...<BR>
re: Well guys, there goes our salvage...<BR>
Re: The Rise and Supposed Decline of the RPG Empire<BR>
X-Mailer: F9 webmail<BR>
RE: Captain with the away team<BR>
Re : electronic warfare<BR>
U-505 capture <BR>
Length of Jumps<BR>
Re: OT/Flamebait: Starship Troopers revisited<BR>
Re: <BR>
Newbie question<BR>
Re: There goes our salvage... and car!<BR>
Re: <BR>
Re: Jump Drive Fuel usage<BR>
Re: Length of Jumps<BR>
Re: Well guys, there goes our salvage...<BR>
Re: Well guys, there goes our salvage...<BR>
Re: Paintball and morality<BR>
Re: <BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Thu, 9 Dec 1999 21:58:27 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: The Rise and Supposed Decline of the RPG Empire<BR>
<BR>
In mail you write:<BR>
<BR>
>>If RPGs are declining so much, why are there so bloody<BR>
>>many? The dream of GURPS has been realised, you can<BR>
>>roleplay anything, even a cowboy hunting undead, for<BR>
>>god's sake.<BR>
><BR>
> It was clunky as all hell, but I could do that back when I first bought <BR>
> Champions.  On the other hand, Hero Games, is a company that seems to be on <BR>
> life support right now.<BR>
><BR>
> I personally believe that the industry is getting stronger.  It took <BR>
> several *serious* hits in the last few years, and things were shaken up <BR>
> pretty severely.  However, I don't believe that there are more *active* <BR>
> companies right now than there were in the past.  IMHO, the strongest <BR>
> companies are consolidating their hold of the industry and churning out <BR>
> tons and tons of supplements.  In between the big guys are a few companies <BR>
> making a decent showing, and a lot of fly by night operations that flare <BR>
> momentarily and then vanish into obscurity.  As far as I can tell, the <BR>
> entire market isn't even remotely the size it was during the late eighties <BR>
> or early nineties, however it is improving dramatically.<BR>
><BR>
> I think that there are a lot of games on the shelves, simply because to <BR>
> sell a game, you need to hook someone and then pump out supplement after <BR>
> supplement to feed their addiction and pay your bills.  Just take a look at <BR>
> how huge the White Wolf, TSR, SJ Games, and Palladium Games sections of <BR>
> your game store is compared to say, Holistic Design or Dream Pod 9.  A lot <BR>
> of supplements of a few companies, a smattering of rare games, products of <BR>
> terminally ill/dead companies and obscure games tend to fill up the <BR>
> retailers shelves.<BR>
<BR>
Heck, now that I can afford to buy stuff again, I buy GURPS<BR>
"worldbooks" in spite of the fact that I don't think I'll switch over<BR>
to GURPS any time soon. But what the worldbooks do is give me stats on<BR>
favorite worlds that I might want to "swipe" something from IN A<BR>
CONSISTENT FORMAT.<BR>
<BR>
So all I need to do is write *one* GURPS -> X conversion "table", and<BR>
then I can use it with *all* the GURPS stuff. <BR>
<BR>
This beats the heck out of the old days when I had to try converting<BR>
stuff like Alien Space, Space Marines, etc, etc into the system I was<BR>
using. <BR>
<BR>
Now if I can just locate copies of some of the ones that went "out of<BR>
print" during the period I couldn't afford gaming stuff...<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 9 Dec 1999 21:50:57 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Salvage Rights in Space<BR>
<BR>
In mail you write:<BR>
<BR>
> Robert Eaglestone writes:<BR>
>> Howdy all,<BR>
>> <BR>
>> Seems to me that the salvage value of a ship is balanced by<BR>
>> 1) rendering a mandated service to a ship in distress<BR>
>> 2) personal risk involved in the above<BR>
>> <BR>
>> Space is big, and Traveller is an often nasty universe to play in.<BR>
>> If you find a derelict, that-which-caused-its-deriliction may well<BR>
>> still be on board.<BR>
><BR>
> Since odds are 'that-which-caused-its-deriliction' involves severe <BR>
> mechanical malfunction, that's usually true.  Intact ships are rather <BR>
> unlikely salvage.<BR>
<BR>
There's a *standard* situation where finding an intact ship wouldn't be<BR>
outrageous. Being able to salvage it might be a problem though. <BR>
<BR>
I refer to the standard "misjump into an empty hex" scenario.<BR>
<BR>
Do a good sensor search (trying to find a "dirty snowball" you can get<BR>
unrefined fuel from) and you may find another ship. One that's been<BR>
there a while. :-)<BR>
<BR>
It's *not* good news, because it means *they* didn't find anything. But<BR>
it doesn't mean the situation is hopeless. They've had time to do a lot<BR>
of drifting since they died...<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 9 Dec 1999 22:24:04 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: SEC: UNCLASSIFIED OT: To hit ratios<BR>
<BR>
In mail you write:<BR>
<BR>
> I was watching a current affairs prog late night on tellie a few months agao<BR>
> and the guests were an academic who had written a book on men in combat, the<BR>
> other a COL from the US army, ex special forces. <BR>
><BR>
> In regards to percentage hit ratios the COL remarked (to the effect of); "An<BR>
> excellent in combat hit ratio is 40% for police or infantry. In a recent<BR>
> school yard shooting spree, the two kids were getting rates of 80-90%"<BR>
> <please don't flame on the numbers, it was some time ago>.<BR>
><BR>
> When asked of why these children had 'scored' so highly, the COL put it down<BR>
> to the ever increasing realism of combat simulators in arcades which had<BR>
> given these children the ability to shoot at real people as they were so<BR>
> much more like the targets in the game (as opposed to silhouettes). <BR>
><BR>
> Pretty funky huh. <BR>
<BR>
Personally, I'd be more inclined to bet that the difference is that the<BR>
kids *knew* they were shooting at people who were unarmed. They didn't<BR>
have to worry about them *shooting back*.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 9 Dec 1999 21:23:29 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Well guys, there goes our salvage...<BR>
<BR>
In mail you write:<BR>
<BR>
> But what if theres outstanding finance?<BR>
> If there was money outstanding on the vessel that has not been paid then the <BR>
> ship may have been reposessed by the bank in which case the ship register <BR>
> will have changed to show the banks ownership. If it hasn't been reposessed <BR>
> then the next of kin will inherit a large debt and a wrecked ship.<BR>
><BR>
> Insurance?<BR>
> If you have found someone insane enough to insure a vessel, and they pay out <BR>
> on the policy, the ship now belongs to them and is probably listed on their <BR>
> accounts as an asset. But again they would now be listed as the legal owner <BR>
> on in the ship register.<BR>
<BR>
And after some period of time (100 years?) even the above claims to a<BR>
lost vessel are deemed to have lapsed. The bank collects from their<BR>
insurance if any, and the insurer writes it off as a loss.<BR>
<BR>
Once this period has passed, then the ship and contents belong to<BR>
whoever can bring them into port. <BR>
<BR>
I *think* the "clock" doesn't start until the initial salvage attempts<BR>
are *abandoned* in the case of things like wrecks in known but<BR>
"inaccessible" locations. <BR>
<BR>
It's unlikely that any "known location" wrecks will last that long in<BR>
Traveller. What folks are going to find that's free of claims is wrecks<BR>
and lost (misjumped) ships where no one knew the location. <BR>
<BR>
And salvaging even a 100 year old ship could be a job and a half. By<BR>
the time you hit thousand year old ships and installations, it's going<BR>
to be *really* difficult just to *salvage* them. <BR>
<BR>
And a lot of cargoes aren't going to be worth much after that long.<BR>
<BR>
Player 1: "What's on the manifest?"<BR>
Player 2: "Seeds..."<BR>
Player 3: "ruined by vacuum exposure..."<BR>
      P2: "precision ball bearings..."<BR>
      P3: "vacuum-welded into a solid lump of metal..."<BR>
<BR>
etc...<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 9 Dec 1999 20:03:17 -0800 (PST)<BR>
From: Kyle Schuant <kyle3054@yahoo.com><BR>
Subject: re: Well guys, there goes our salvage...<BR>
<BR>
- --- Dan Roseberry <rosebee@troi.csw.net> wrote:<BR>
> >From: isteve@outhere.f9.co.uk<BR>
> <BR>
> >How do people handle salvage rights?  For that<BR>
> >matter, *how do they work in the real world?*<BR>
> <BR>
> Got ideas on that Mars probe, eh?<BR>
<BR>
An interesting point. There's a fun Ben Bova book<BR>
called, "Sam Gunn, Unlimited," about a rather<BR>
entrepenurial guy called, Sam Gunn (believe it or<BR>
not). One of his money making schemes is to pick up<BR>
all the old landers and probes on the moon from the<BR>
50s and 60s, and sell them off to the Smithsonian. The<BR>
US Government says, "no! mine! miiinnnne!" but anyway<BR>
he makes a load of cash...<BR>
<BR>
An excellent book, illustrating just how much the govt<BR>
will ge in the way of private enterprise if it has the<BR>
chance. "But _we're_ the ones that explore space,"<BR>
they'll say. "But you're not doing it," the Sam Gunns<BR>
of the world will reply. Our future? <BR>
<BR>
=====<BR>
KA Schuant<BR>
member: Chef's Guild International, Sporting Shooter's Assoc, Amnesty Int, Carlton Soccer Club<BR>
Melbourne<BR>
Australia<BR>
<BR>
"Duct tape is like the Force: it has a light side, a dark side, and it binds the universe together"<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 10 Dec 1999 16:55:51 +1000<BR>
From: david.d.jaques-watson@centrelink.gov.au<BR>
Subject: Re: The Rise and Supposed Decline of the RPG Empire<BR>
<BR>
Dear Folks -<BR>
<BR>
Keith said:<BR>
>I think that there are a lot of games on the shelves, simply because to<BR>
>sell a game, you need to hook someone and then pump out supplement after<BR>
>supplement to feed their addiction and pay your bills.  Just take a look at<BR>
>how huge the White Wolf, TSR, SJ Games, and Palladium Games sections of<BR>
>your game store is compared to say, Holistic Design or Dream Pod 9.  A lot<BR>
>of supplements of a few companies, a smattering of rare games, products of<BR>
>terminally ill/dead companies and obscure games tend to fill up the<BR>
>retailers shelves.<BR>
<BR>
Y'all may be interested to know this:<BR>
<BR>
I suggested to my FLGS that "SJG may be the saviour of Traveller", since it is<BR>
the only company putting out Trav in any form with worldwide distribution.<BR>
<BR>
They turned around and said, "Actually, Traveller may be the saviour of SJG",<BR>
since many SJG supplements sit on the shelves for a L-O-N-G time before being<BR>
bought, while the Trav stuff barely hits the shelves before it walks out the<BR>
door. They have sold out of all the G:T stock they have ever brought in within<BR>
the first 2-3 weeks (often sooner).<BR>
<BR>
;-)<BR>
<BR>
Comments, Keith?<BR>
<BR>
Which supplements do your distributors say are most in demand?<BR>
- ------------------------------------------------------------------------<BR>
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)<BR>
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au<BR>
"I file things in historical order, with a hashing algorithm of gravity"<BR>
- ------------------------------------------------------------------------<BR>
REQ'D DISCLAIMER - material & opinions contained within are solely those<BR>
of the author and do not necessarily represent, in whole or in part, the<BR>
position of Centrelink or any other Commonwealth Government agency.<BR>
- ------------------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri,December 10 1999 : 09 02 56<BR>
From: iSteve@outhere.f9.co.uk<BR>
Subject: X-Mailer: F9 webmail<BR>
<BR>
This is a multi-part message in MIME format.<BR>
- ------=_Nextpart_=2e791cf281ca7120a0a1aadd408ace07<BR>
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<BR>
<BR>
>An interesting point. There\'s a fun Ben Bova book called, \"Sam Gunn, >Unlimited,\" about a rather entrepenurial guy called, Sam Gunn (believe it or >not). One of his money making schemes is to pick up all the old landers and >probes on the moon from the 50s and 60s, and sell them off to the Smithsonian. >The US Government says, \"no! mine! miiinnnne!\" but anyway he makes a load of >cash...<BR>
<BR>
I seem to remember a 70\'s TV show called \"Salvage One\" where a junkyard owner and his improbably handsome sons built a multi-use rocket IN THEIR BACK YARD which they used to recover \"junk\" from the moon, and then to get into all kinds of scrapes and adventures....<BR>
<BR>
Very realistic it was too.<BR>
<BR>
Anyone else remember this, or was it just an awful dream?<BR>
<BR>
iSteve<BR>
<BR>
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Content-Transfer-Encoding: BASE64<BR>
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<BR>
------------------------------<BR>
<BR>
Date: Fri, 10 Dec 1999 09:21:36 +0000<BR>
From: Phil Kitching <postmark.design@btinternet.com><BR>
Subject: RE: Captain with the away team<BR>
<BR>
Ian Ferguson <ian@vax2.concordia.ca> wrote:<BR>
<BR>
>	I like the Captain Cook model myself.  Sure there is risk to<BR>
>	the officer who has cost a lot to train, but there is also<BR>
>	a risk in letting a less-trained officer make first contact<BR>
>	with a new civilization.  Of course, not all landing parties<BR>
>	involve first contact, but the judgement of the senior<BR>
>	officer aboard may be valuable in a lot of ways.<BR>
<BR>
That's sort of what I meant.<BR>
<BR>
There's a lot of this "captain's duty is to their ship" stuff but<BR>
I think there's a very twentieth century feel to this - right now<BR>
captains have lots of back up and resources available anywhere in<BR>
the world at a few hours notice.<BR>
<BR>
Anyway, the mission is different - exploration with no backup for<BR>
weeks (or months in Trav)<BR>
<BR>
The captain's first duty is not to the ship - the ship is filled<BR>
with people who can get it home - it's to the mission.<BR>
<BR>
Phil Kitching<BR>
- --<BR>
  http://www.btinternet.com/~salvo/<BR>
  Postmark Design Bureau, Emerging Technologies Division.<BR>
 "Microwaving half-baked ideas from across the Galaxy"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 10 Dec 1999 21:00:20 +1100<BR>
From: "Robert O'Connor" <robocon@ozemail.com.au><BR>
Subject: Re : electronic warfare<BR>
<BR>
Some interesting ideas in this thread ; let's combine them.<BR>
Control of bits of the electromagnetic spectrum is going to be critical<BR>
in near and future-tech wars (until everyone relies on meson<BR>
communicators and remote gravitic or neutrino sensing, or psionics?).<BR>
<BR>
	Mesoscale sensors, relying on aperture synthesis techniques, are<BR>
deployed above (geosync orbit?) and on the battlefield.<BR>
	The battlefield based sensors have a dual role - the obvious one and<BR>
also to provide a baseline radiofrequency spectrum for descendants of<BR>
systems like LockMart's 'Silent Sentry'[1].<BR>
	Another possible avenue of attack is to target the enemy's electronics<BR>
(is it possible to perform TEMPEST type surveillance at a range of<BR>
several hundred metres, or even further?).<BR>
	Other possibilities include orbital infrared surveillance (low depth<BR>
ground penetrating systems are currently being evaluated), and<BR>
sophisticated optical sensors to track submarines by bioluminescence<BR>
from dinoflagellates disturbed by the vehicle's passage ; or, using<BR>
models of oceanic circulation to detect variances in wave patterns<BR>
caused by marine traffic(!).<BR>
	Use of such advanced 'sigint' may partly explain the enormous fire<BR>
advantages higher-TL forces enjoy over their less well-equipped<BR>
counterparts.<BR>
<BR>
<BR>
[1] 'Silent Sentry' relies on aircraft flying through an airspace<BR>
through which commercial TV, etc. are being broadcast - the reflected<BR>
signals can be used to localise things. Current test runs have<BR>
successfully detected objects less than 10m2 at up to 190km, with a 3m X<BR>
8m antenna.<BR>
<BR>
Robert O'Connor<BR>
Medico, Gamer<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 10 Dec 1999 06:01:19 -0500<BR>
From: "DaveShayne" <daveshayne@email.msn.com><BR>
Subject: U-505 capture <BR>
<BR>
>Date: Thu, 9 Dec 1999 20:53:47 PST<BR>
>From: shadow@krypton.rain.com (Leonard Erickson)<BR>
>Subject: Re: Well guys, there goes our salvage...<BR>
<BR>
<snip><BR>
<BR>
>Everything below is from practices during the Naploeonic era, since<BR>
>taking of prizes pretty much quit after that (and privateers became<BR>
>illegal). To the best of my knowledge that last time anyone took a<BR>
>prize was during WWII, when Commander Gallery and his men took a German<BR>
>submarine as a prize (it's now on display in Chicago). They only did it<BR>
>because we needed the codebooks and encryption gear.<BR>
<BR>
<BR>
<more snip><BR>
<BR>
Actually Gallery only thought we needed the codebooks et al.<BR>
In point of fact the Allies had the Enigma machine and the codes<BR>
from 1940 on. Gallery knew where the U-505 was because of<BR>
These codes. Had the germans found out that we had captured<BR>
a sub they would have known Enigma was compromised and<BR>
switched to a different code system thereby impeding our ability<BR>
to intercept german subs. Thereby resulting in more merchant ship<BR>
inkings( The ULTRA intercepts(enigma transmisions decoded<BR>
by the allies) played a pivotal role in ASW in the atlantic)<BR>
<BR>
Final conclusion on the boarding of the U-505:<BR>
"10 out of 10 for style ; minus several billion for good thinking."<BR>
    (Douglas Adams HHGTG)<BR>
<BR>
Gallery wrote a book about his wartime experiences including the<BR>
capture of the U-505. I don't recall the name of it but it's got a few<BR>
giggles in it.<BR>
<BR>
The ObTrav. Do IN intelligence officers cringe whenever a hotshot<BR>
Cruiser captain drags a prize into base? Or is the time lag between<BR>
Losing a ship and finding out you've lost the ship make it unlikely<BR>
that encryption procedures can be changed quickly enough? Or<BR>
do Navies asume that ciphers will be compromised quickly anyway<BR>
and change codes on a monthly or quicker basis? Is that even possible<BR>
considering distances and travel times?<BR>
<BR>
David Shayne<BR>
<BR>
+++++++++++++++++++++++++++++++++++<BR>
Old version - Build a better mousetrap and<BR>
the world will beat a path to your door.<BR>
New version - Build a better mousetrap and<BR>
some @$*% will build a better mouse.<BR>
+++++++++++++++++++++++++++++++++++<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 10 Dec 1999 11:56:13 GMT<BR>
From: "Jonathan Lupton" <jonathanlupton@hotmail.com><BR>
Subject: Length of Jumps<BR>
<BR>
I was looking through the Bits book 101 starships last night<BR>
(Nice book shame it doesn't have HG stats for the ships).<BR>
<BR>
Not having bought GT I didn't realise that it allowed fractional <BR>
acceleration (eg 0.9G). Then a strange though occured to me (probably caused <BR>
buy not enough sleep/too much Guinness) Why not have fractional jump <BR>
numbers. Then I had a fit of common sense and notice how all the systems are <BR>
in the middle of hex's and so jumping 5.5 hex's would leave you in the <BR>
middle of nowhere, or does it?.......<BR>
<BR>
(this next bit requires a non-proportional font)<BR>
    _   _   _   _<BR>
   /1\_/ \_/ \_/3\<BR>
   \_/ \_/ \_/ \_/<BR>
   / \_/ \_/ \_/ \<BR>
   \_/ \_/ \_/ \_/<BR>
   / \_/ \_/ \_/ \<BR>
   \_/ \_/ \_/ \_/<BR>
   / \_/ \_/ \_/2\<BR>
   \_/ \_/ \_/ \_/<BR>
<BR>
From hex 1 to hex 2 is a jump 6, and from hex 1 to hex 3 is also jump 6. But <BR>
if you measure it in a straight line it's only jump 5. Try it with a ruler.<BR>
<BR>
Does this mean we should be measuring exact distances on our already <BR>
inaccurate sector maps? Or should I just drink more/less Guinness, get some <BR>
more sleep and forget about it?<BR>
<BR>
J.<BR>
<BR>
______________________________________________________<BR>
Get Your Private, Free Email at http://www.hotmail.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 9 Dec 1999 22:53:54 -0600 (CST)<BR>
From: Cynthia Higginbotham <cyhiggin@pipeline.com><BR>
Subject: Re: OT/Flamebait: Starship Troopers revisited<BR>
<BR>
> <BR>
> Yah, I was in for 4.5 years, and thought of becoming an MLB cox'n, but got <BR>
<BR>
Hey, I'm proud to be working for the company that makes <BR>
the new all-aluminum self-righting MLBs. I watch a couple of them<BR>
roll out of the assembly bay every few weeks. Nifty little things.<BR>
I hear the Coasties really like them.<BR>
<BR>
				--Cynthia<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 10 Dec 1999 12:06:22 +0000<BR>
From: Phil Kitching <postmark.design@btinternet.com><BR>
Subject: Re: <BR>
<BR>
david.d.jaques-watson@centrelink.gov.au wrote:<BR>
>Dear Folks -<BR>
><BR>
>Back in digest 1440, Antony pointed out how the Australian Tax Commisioner is<BR>
>able to ignore reality. I thought this was just a joke, so I looked up the<BR>
>legislation (actually only a Bill, as it hasn't yet been passed).<BR>
><BR>
>The wording is verbatim, but the *context* was missing. Here it is:<BR>
<BR>
<snip><BR>
<BR>
That's what I expected. The tax law in the UK already has rules to the effect<BR>
that if a transaction is taxable, the taxman can ignore steps inserted into<BR>
the transaction whose only purpose is to reduce tax.<BR>
<BR>
<BR>
Phil Kitching<BR>
- --<BR>
  http://www.btinternet.com/~salvo/<BR>
  Postmark Design Bureau, Emerging Technologies Division.<BR>
 "Microwaving half-baked ideas from across the Galaxy"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 10 Dec 1999 23:13:09 +1100<BR>
From: "Jim & Peta Lawrie" <jimpeta@primus.com.au><BR>
Subject: Newbie question<BR>
<BR>
 Hi all,<BR>
Is this the applicable list for Megatraveller? If so, can anyone tell me the<BR>
URL for the MegaTraveller erratta if it is still extant?<BR>
    Thanks,<BR>
    Jim L.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 10 Dec 1999 12:40:31 +0000<BR>
From: Phil Kitching <postmark.design@btinternet.com><BR>
Subject: Re: There goes our salvage... and car!<BR>
<BR>
"Jason T. Barnabas" <cybernaut@netzero.net> wrote:<BR>
<BR>
>Can Walt recover his money from the dealer who didn't<BR>
>do his homework?<BR>
<BR>
In the UK, yes - but only from a dealer[*].<BR>
<BR>
Which is one of the many reasons why some second hand<BR>
car dealers try to pretend they are private car sellers.<BR>
<BR>
[*] Walt could get his money back from an individual by<BR>
a civil action - if they can be found and their assets<BR>
located and Walt is patient. A dealer causing the problem<BR>
gives Walt lots of official "friends" to call in.<BR>
<BR>
<BR>
Phil Kitching<BR>
- --<BR>
  http://www.btinternet.com/~salvo/<BR>
  Postmark Design Bureau, Emerging Technologies Division.<BR>
 "Microwaving half-baked ideas from across the Galaxy"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 10 Dec 1999 08:03:35 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: <BR>
<BR>
Andy Griffith played the inventor.  No, it wasn't a dream..:)<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
- ----- Original Message -----<BR>
From: <iSteve@outhere.f9.co.uk><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Sunday, January 10, 1999 12:00 AM<BR>
<BR>
<BR>
><BR>
> >An interesting point. There\'s a fun Ben Bova book called, \"Sam Gunn,<BR>
>Unlimited,\" about a rather entrepenurial guy called, Sam Gunn (believe it<BR>
or >not). One of his money making schemes is to pick up all the old landers<BR>
and >probes on the moon from the 50s and 60s, and sell them off to the<BR>
Smithsonian. >The US Government says, \"no! mine! miiinnnne!\" but anyway he<BR>
makes a load of >cash...<BR>
><BR>
> I seem to remember a 70\'s TV show called \"Salvage One\" where a junkyard<BR>
owner and his improbably handsome sons built a multi-use rocket IN THEIR<BR>
BACK YARD which they used to recover \"junk\" from the moon, and then to get<BR>
into all kinds of scrapes and adventures....<BR>
><BR>
> Very realistic it was too.<BR>
><BR>
> Anyone else remember this, or was it just an awful dream?<BR>
><BR>
> iSteve<BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 10 Dec 1999 13:06:33 +0000<BR>
From: Andy Coombes <coombes@bcs.org.uk><BR>
Subject: Re: Jump Drive Fuel usage<BR>
<BR>
At 04:37 PM 29/11/1999 -0600, you wrote:<BR>
>We also made jumps instantaneous, and your main travel time was into and out<BR>
>of a system.<BR>
<BR>
Doesn't this mean that the X-boat network _seriously_ reduces the time<BR>
necessary to send information across the Imperium, since the X-boats<BR>
receive data, jump and transmit data to the next X-boat (at least<BR>
that's how I remember it)?<BR>
<BR>
Andy.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 10 Dec 1999 13:12:13 +0000<BR>
From: Andy Coombes <coombes@bcs.org.uk><BR>
Subject: Re: Length of Jumps<BR>
<BR>
>Not having bought GT I didn't realise that it allowed fractional <BR>
>acceleration (eg 0.9G). Then a strange though occured to me (probably caused <BR>
>buy not enough sleep/too much Guinness) Why not have fractional jump <BR>
>numbers. Then I had a fit of common sense and notice how all the systems are <BR>
>in the middle of hex's and so jumping 5.5 hex's would leave you in the <BR>
>middle of nowhere, or does it?.......<BR>
<BR>
Actually, if you had enough fuel for two jumps, a j-drive that could jump X.5<BR>
might give you an advantage over competitors that could jump X.<BR>
<BR>
Andy<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 10 Dec 1999 12:58:20 +0000<BR>
From: Phil Kitching <postmark.design@btinternet.com><BR>
Subject: Re: Well guys, there goes our salvage...<BR>
<BR>
shadow@krypton.rain.com (Leonard Erickson) wrote:<BR>
...<BR>
><BR>
>The prize money goes 100% to a privateer operating alone. I believe<BR>
>there's a standard formula for how the money gets divided between the<BR>
>owners, officers and crew.<BR>
><BR>
>If a naval vessel made the capture, the admiral of the fleet gets a<BR>
>cut. So do any vessels in sight at the time of the capture (it is<BR>
>assumed their presence aided in the capture).<BR>
><BR>
>Again, there's a formula as to how the captain, officers and crew get<BR>
>shares of the money. I think the British used something like 1/4th to<BR>
>the captain, another 1/4th split among the officers, and another 1/4th<BR>
>split among the crew. The remaining 1/4th was what the admiral and<BR>
>"supporting ships" got. <BR>
><BR>
>*Don't* use my figures. Look them up. Especially since there may be<BR>
>versions that include adjusting shares according to rank and seniority.<BR>
<BR>
Apparently it's a bit more complex than this, because, whilst there were<BR>
accepted values, they were subject to negotiation before you sailed.<BR>
<BR>
Part of your contract for accepting the commisson, as it were.<BR>
<BR>
I believe that the pirate crews also took the proposed split into account<BR>
when electing a captain.<BR>
<BR>
<BR>
Phil Kitching<BR>
- --<BR>
  http://www.btinternet.com/~salvo/<BR>
  Postmark Design Bureau, Emerging Technologies Division.<BR>
 "Microwaving half-baked ideas from across the Galaxy"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 10 Dec 1999 08:35:42 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: Well guys, there goes our salvage...<BR>
<BR>
From: Phil Kitching <postmark.design@btinternet.com><BR>
<BR>
<BR>
> I believe that the pirate crews also took the proposed split into<BR>
>account when electing a captain.<BR>
<BR>
Yes. One of the things that made piracy so attractive, that is, besides the<BR>
fact that the British made use of press gangs and discipline was harsh, was<BR>
that in most cases, shares were distributed pretty much equally. It was<BR>
common for a captain to get 1, 1/2, or 2 shares and everyone else to get one<BR>
share. Some, like Blackbeard, offered a wage instead.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 10 Dec 1999 08:46:14 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: Paintball and morality<BR>
<BR>
From: The Roc <roc@kewl.com.au><BR>
<BR>
<BR>
> This is one of those oft argumented questions with child<BR>
>psychologists. I'll state now I am not qualified and for Chris, I can't<BR>
>provide links, bibliographies, etc.,<BR>
<BR>
Hey, no problem! ;)<BR>
<BR>
I only cited to give people a chance to do their own research on it, and<BR>
because Glenn had stated he had no reference for the discussion in question.<BR>
Then there was the incident with the show on the History Channel, and I<BR>
honestly wanted to know what show it was! It might shed light on the debate.<BR>
<BR>
Incidentally, there's a book called "Demonic Males", and no, the book is not<BR>
hostile, but the title might indicate that to some. It's a collection of a<BR>
number of studies done in the field by primate psychologists. It focuses<BR>
specifically on males in primate societies and violence. It's an interesting<BR>
book. I forget the name of the author, but I checked for it on Amazon.com a<BR>
few months back and they had it in their files, so it should be easy to<BR>
find.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 10 Dec 1999 08:05:58 -0600<BR>
From: ehenry@newberlin.org (Eric Henry)<BR>
Subject: Re: <BR>
<BR>
I remember it but no details<BR>
<BR>
- -----Original Message-----<BR>
From: iSteve@outhere.f9.co.uk <iSteve@outhere.f9.co.uk><BR>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com><BR>
Date: Friday, December 10, 1999 3:28 AM<BR>
<BR>
<BR>
><BR>
>>An interesting point. There\'s a fun Ben Bova book called, \"Sam Gunn,<BR>
>Unlimited,\" about a rather entrepenurial guy called, Sam Gunn (believe it<BR>
or >not). One of his money making schemes is to pick up all the old landers<BR>
and >probes on the moon from the 50s and 60s, and sell them off to the<BR>
Smithsonian. >The US Government says, \"no! mine! miiinnnne!\" but anyway he<BR>
makes a load of >cash...<BR>
><BR>
>I seem to remember a 70\'s TV show called \"Salvage One\" where a junkyard<BR>
owner and his improbably handsome sons built a multi-use rocket IN THEIR<BR>
BACK YARD which they used to recover \"junk\" from the moon, and then to get<BR>
into all kinds of scrapes and adventures....<BR>
><BR>
>Very realistic it was too.<BR>
><BR>
>Anyone else remember this, or was it just an awful dream?<BR>
><BR>
>iSteve<BR>
><BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1474<BR>
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